AI Insights · Timothy · July 2024
Top 5 Superhero Games on iOS in Australia - Q2 2024
In Q2 2024, the top 5 superhero games on iOS in Australia showcased varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal detailed trends for each app.
In the second quarter of 2024, the top 5 superhero games on the iOS platform in Australia displayed a range of performance metrics, as captured by Sensor Tower. Here’s a closer look at the downloads, revenue, and weekly active users for each of these popular games.
The Superhero League saw a fluctuating trend in downloads, peaking at around 2.4K in the week of April 22 and dipping to a low of 413 in the week of May 27. Revenue for the game varied throughout the quarter, with notable peaks of $55 in late April and $53 in the final week of June. Weekly active users showed a decline from early April, dropping from around 5.2K to a low of 2.9K by late May, before recovering slightly to 3.8K by the end of June.
Super Fighter 3: Open City maintained a relatively steady download rate, with a peak of 1.5K in the last week of June. Revenue for this game saw significant spikes, particularly in the weeks of April 22 and June 24, reaching $176 and $139 respectively. Active users demonstrated a consistent increase, ending the quarter at 4.7K from an initial 4.2K.
Marvel Contest of Champions experienced stable download numbers, hovering around the 800-1.2K range throughout the quarter. The game’s revenue showed substantial variability, with a significant peak of $66K in the final week of June. Active users remained relatively stable, fluctuating slightly around the 5K mark.
LEGO® DUPLO® MARVEL had a modest download performance, with numbers ranging between 501 and 892. Revenue remained steady, averaging around $2.5K weekly, with minor fluctuations. Weekly active users showed a slight decline over the quarter, dropping from 2.8K to 2.2K.
Finally, MARVEL Strike Force: Squad RPG saw its downloads range from 426 to 740. Revenue was relatively high, with a peak of $19K in late April. Active users remained consistent, fluctuating slightly around the 1.4K mark.
For more detailed insights and trends on these apps, please refer to Sensor Tower’s comprehensive data.